#include <iostream>
#include <vector>
using namespace std;
//
class CMemento
{
public:
CMemento(int vitality, int attack, int defense) : m_vitality(vitality), m_attack(attack), m_defense(defense) { }
CMemento& operator=(const CMemento& memento)
{
m_vitality = memento.m_vitality;
m_attack = memento.m_attack;
m_defense = memento.m_defense;
return *this;
}
public:
int m_vitality;
int m_attack;
int m_defense;
};
class CGameRole
{
public:
CGameRole() : m_vitality(100), m_attack(100), m_defense(100) { }
CMemento Save()
{
CMemento memento(m_vitality, m_attack, m_defense);
return memento;
}
void Load(const CMemento memento)
{
m_vitality = memento.m_vitality;
m_attack = memento.m_attack;
m_defense = memento.m_defense;
}
void Show() { cout<<"vitality:"<<m_vitality<<" attack:"<<m_attack<<" defense:"<<m_defense<<endl; }
void Attack()
{
m_vitality -= 10;
m_attack -= 10;
m_defense -= 10;
}
private:
int m_vitality;
int m_attack;
int m_defense;
};
class CCareTake
{
public:
void Save(CMemento memento) { m_mementoVec.push_back(memento); }
CMemento Load(int state) { return m_mementoVec[state]; }
private:
vector<CMemento> m_mementoVec;
};
//
void main()
{
CGameRole gameRole;
gameRole.Show();
CCareTake caretake;
caretake.Save(gameRole.Save());
gameRole.Attack();
gameRole.Show();
gameRole.Load(caretake.Load(0));
gameRole.Show();
}